![]() Bestiary! - Added teleport items and call shop items! They are very expensive though. ![]() *gasp*) - 4 secret bosses! 3 secret unlockable items that confer abilities! - One very small bonus dungeon. New graphic effects, such as Mode7, map effects and a nice battle transition! - System graphics and sound overhaul! Sounds 100% more Final Fantasy. 0.5.1 - ~2.5x more maps in comparison to the last version! - Redrawn enemy graphics for Base World! - Rebalanced skills - Reviving cost diminished by a static 40G. Now most enemies have 2 or 3 item drops with diverse battle effects! the drop rate is really low, though. Created battle items and set them as drops for enemies. ![]() I mean, we`re not using RM2K, are we?) - Loot for all monsters! As a side effect, less gold from the monsters! - Inventory limit! - New, exciting items! 0.5.2 - Fixed a few bugs. I want to use scripted conditional commands to avoid creating 200+ commands event pages. Reworked Meats system, less linear and more varied! (I need to study a little RGSS for this though. Rods and Staffs to give bonus to casters. ![]() ![]() Skills will be earned depending on the enemy party and weapon equipped. But well, I suppose it's playable! Changelog: PLANNED FOR 0.6 AND 0.7 - reworked skills system for the Espers. Not 100% accurate to the original! Actually probably not even 50% accurate mechanic-wise. ![]()
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